Cloud Network Infrastructure Market Share, Business Overview, Challenges, Opportunities Share Global Analysis and Forecast to 2027

The
global VR and AR market 2020 are
poised to reach USD 767.67 billion by 2025, recording a
whopping 73.7% CAGR over the assessment period (2018 to 2025).
Market
highlights
The
increasing need for head-mounted displays (HMDs) in gaming and entertainment,
the adoption by firms of virtual reality for marketing campaigns, the
increasing need for augmented reality and virtual reality in the automobile and
e-commerce sectors contribute to the need for augmented reality technology in
the healthcare sector and the investment and funding by major market players.
The
growing penetration across industries such as consumer electronics,
automobiles, and retail of advanced technology is responsible for driving the
development of the demand for augmented reality. In addition, growing mobile
device usage across the world is driving consumer growth, as it seems to be the
most convenient type of augmented reality. The COVID-19 pandemic has spread
across the globe and has had both a positive and a negative effect on different
sectors. The planet is facing a pandemic that has slowed down the world
economy.
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the
major players identified by MRFR in the global Augmented Reality and Virtual
Reality market as EON Reality Inc., Terminal Eleven (SkyView),
Hewlett-Packard Company, Augmented Pixels Inc., DAQRI LLC, Wikitude GmbH, Sony
Corporation, Zapper Limited, Virtalis Limited, Google LLC, awe.org Pty Ltd
(buildar.com), HTC Corporation, Samsung Group, Blippar, Microsoft Corporation,
Facebook Inc., Magic Leap Inc., PTC Inc., and Visteon Corporation
Segmentation:
The
industry has been bifurcated between handheld augmented reality and virtual
reality based on technology.
The
industry has been divided into devices, solutions, and applications based on
the component.
The AR-VR
market has been divided into virtual reality devices and augmented reality
devices based on the device type.
The
market has been split into consumer electronics, aerospace & defence, media
& entertainment, hospitality , healthcare, automobile, BFSI, engineering,
IT & telecommunication, travel & tourism, education, and real estate,
based on the vertical.
Regional
Analysis:
The
geographical analysis of AR-VR market has been analyzed for North America,
Europe, Asia-Pacific, and the rest of the world.
Due to
the association of eminent market players and rising investors in AR / VR
technology, North America has been identified as the most significant market
share in the AR / VR market. Retail organisations are implementing AR devices
for visual merchandising of their products in Canada, the US, and Mexico. As a
result of their demand in the defence industry for simulation-based training in
the region, there is a rising need for head-mounted displays, accelerating market
growth in the North American region.
Europe
has been assessed as the second largest market share due to the growing
adoption of VR / AR technologies in the media & entertainment industry for
play-stations and mobile games. The industry also produces considerable revenue
from the growing implementation of virtual reality and augmented reality
technologies in countries such as France, the United Kingdom , Germany, Spain ,
Italy and other European nations.
Asia-Pacific
is expected to account for the third-largest market share and is poised to
experience considerable growth in the coming years due to the acceptance of
augmented reality and virtual reality technologies for 3D modelling, 3D
rendering, and virtualization by various industry verticals. Business
development is expected to gather traction in nations such as China , India ,
Japan, Australia , South Korea, among others.
With
growing demand for AR / VR technologies and acquisitions from key markets to provide
solutions for virtual and augmented reality to small and medium-sized
enterprises in the retail, medical and e-commerce sectors, the region of Latin
America and the Middle East & Africa is likely to reach substantial market
growth.
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1 Executive
Summary
2 Scope
of the Report
2.1 Market
Definition
2.2 Scope of the
Study
2.2.1 Research
objectives
2.2.2 Assumptions
& Limitations
2.3 Markets
Structure
3 Market
Research Methodology
3.1 Research
Process
3.2 Secondary
Research
3.3 Primary
Research
3.4 Forecast
Model
Continued….
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